![]() (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.Īccelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat.Īll effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).Īccelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. Unit can counterattack regardless of foe's range.Īccelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. Grants Atk/Def+4 to allies within 2 spaces during combat. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) Unit's base movement has no effect on movement granted. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2 min 3 if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.Īfter an attack, Assist skill, or structure destruction, unit can move 2 space(s). Unit attacks twice (even if foe initiates combat, unit attacks twice). Accelerates Special trigger (cooldown count-1).
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